At Fable, I sat at the intersection of product, design, and community, writing the copy that moved between engineers shipping features and the animators using them. Release notes, help docs, social content- you get it.
Most of the technical writing didn't survive the company. But a lot of social content looked something like this (for posterityβs sake, imagine it paired with a sick and sleek animated demo):
Think feature launch.
Introducing Team Templates: A fast way to ship project variations without losing design consistency. Hello, modern-day mogrts π
Step 1: Add variables to control properties in your project
Step 2: Set your project as a template
Step 3: Invite team members to quickly edit and export variations
Think feature of a feature launch.
New to Prism: π Luma Influence. Control generations with color and contrast for richer scenes.
Think threaded recap.
π± ICYMI: Here are 10 quality-of-life improvements we launched in May.
π§ Easily disconnect bezier handle points
ποΈ New workspaces: "Drafts" and "Recents"
π Navigate assets with Search and "List View"
β‘οΈ Scrub anywhere with the key command: S
πΊ Go fullscreen on your Timeline with: ` or ~
π Zoom in up to 1600%
π Add constraints to paint variables
π Shift-click to change nested layer colors
π Preview fonts before you pick
Think quick FYIs.
π New: Customize your canvas color in the editor.
Just in: Easy asset downloads π₯
Snag images, videos, audio files, and Prism generations β voila!
Quicker canvas navigation β©
To zoom in and out of the canvas: CMD + scroll wheel OR the pinch gesture on trackpads.
To pan around the canvas: Scroll OR middle mouse button + drag.
Take a break, youβve been scrolling for a while.