At Fable, I sat at the intersection of product, design, and community, writing the copy that moved between engineers shipping features and the animators using them. Release notes, help docs, social content- you get it.

Most of the technical writing didn't survive the company. But a lot of social content looked something like this (for posterity’s sake, imagine it paired with a sick and sleek animated demo):

Think feature launch.

Introducing Team Templates: A fast way to ship project variations without losing design consistency. Hello, modern-day mogrts πŸ‘‹

Step 1: Add variables to control properties in your project

Step 2: Set your project as a template

Step 3: Invite team members to quickly edit and export variations

Think feature of a feature launch.

New to Prism: πŸ”† Luma Influence. Control generations with color and contrast for richer scenes.

Think threaded recap.

🌱 ICYMI: Here are 10 quality-of-life improvements we launched in May.

  • πŸ”§ Easily disconnect bezier handle points

  • πŸ—„οΈ New workspaces: "Drafts" and "Recents"

  • πŸ“‚ Navigate assets with Search and "List View"

  • ⚑️ Scrub anywhere with the key command: S

  • πŸ“Ί Go fullscreen on your Timeline with: ` or ~

  • πŸ” Zoom in up to 1600%

  • πŸ” Add constraints to paint variables

  • 🌈 Shift-click to change nested layer colors

  • πŸ‘€ Preview fonts before you pick

Think quick FYIs.

🌈 New: Customize your canvas color in the editor.

Just in: Easy asset downloads πŸ“₯

Snag images, videos, audio files, and Prism generations β†’ voila!

Quicker canvas navigation ⏩

  • To zoom in and out of the canvas: CMD + scroll wheel OR the pinch gesture on trackpads.

  • To pan around the canvas: Scroll OR middle mouse button + drag.

Take a break, you’ve been scrolling for a while.